I’d seen his work before - his UI design in Kosinski’s Oblivion and his mind-bending Robotic Projection Mapping.. But I’d not yet affixed a name to the talent. I now know to cite Bradley G Munkowitz (aka ‘Gmunk’) as the chap behind this fantastic work.
Exploring his website, I’ve just discovered his infrared photos taken during a 2017 trip through Iceland with his pals from the PhoGøls collective. What a great colour palette!
I won’t deprive his website of hits by posting them all here. But here’s a quick sample. You can view the full collection here. There’s also some great video documentation of the trip here.
ISOMETRIC ALPHABET
I decided to set a basic challenge for myself - to design a display system based on a 3x3x3 isometric cube.
The two main rules that I identified were that:
all characters must fit within the 3x3x3 cube (even wide letters such as M and W)
each character must only use two faces to describe itself (effectively forming a
3x5 grid to work within - because the edge between the two faces operates as a single row of 3D cubes)
The M and the W were certainly the hardest to describe with such a low resolution, but they can be deciphered in context.
Anyway, here's how they came out.
btw. You're welcome to download the AI file and use it as you like* (link below).
*Please credit David Randall Peters if you do use it.
https://shared-assets.adobe.com/link/c6b56903-5c6f-4cbf-6520-905dfc149e7c
ZBRUSH HOTKEYS
I’ve begun learning Zbrush.
Rather than scrawl my notes on a piece of paper, I’ve posted them here.
PRIMARY BRUSHES:
Hit these keys in sequence (not all at once) to navigate the brush menu quickly.
B S T - BRUSH STANDARD
B C B - CLAY BUILD-UP
B D S - DAM STANDARD
B T D - TRIM DYNAMIC
B M V - MOVE BRUSH
Hold SHIFT while using any brush to SMOOTH your mesh.
OPERATIONS:
Keys and key combinations.
CTRL+D - ADD SUBDIVISIONS (MORE DETAIL)
D - CYCLE THROUGH SUBDIVS ↑
SHIFT+D - CYCLE THROUGH SUBDIVS ↓
SHIFT+F - SHOW WIREFRAME
THAT TIME WE MADE A MURAL
Across the road from my old design studio was a dark green wall that was regularly tagged with crusty glyphs and the council would regularly paint over them again - a daft cycle.
My own spray skills very much lacking, I spoke to graphic artist Sean Duffell (aka Gh0stie), who said he’d paint the wall based on my design - which I greatly appreciate (and kinda feel bad about) because he’s very much an artist in his own rite.
So, I first photographed and comped the wall together (notice the fresh lick o’ council paint).
I then mapped out the bricks - in case Sean wanted to map my design to the wall (he didn't in the end).
Then I designed the mural, using that template.
I laser-cut some aeroplane stencils of various sizes, printed the reference and handed over to Sean.
Bingggggg!!!!!!!!! (Sparkles etc.)
Incidents of tagging on this wall seemed to reduce to about one tag every few months, which the Wellington City Council did a great job of cleaning off each time. That’s down from around one tag per week.
The Wellington City Council was spending around $65,000p/a on graffiti removal in 2013.